
@Silo: I didn't put it into a formula, but it's fairly easy to do if needed. The reason I did not was because I used existing ratings standards VERSUS future ratings standards (developed by me), both listed below:


Some current players exceed the standards ratings but as promised nobody will be nerfed if we ever opt to adjust league ratings globally. So they'll be the only available players above the standards, but future classes will be created with new standards in mind (so no player ever breaks the league).
Numbers are generally lower than NBA's best scorers' percentages because:
1st, higher scoring ratings helps with efficiency in DDS22
2nd, we don't want to see players shooting 60+% from 3-10, it would be unstopabble.
Suggestions are pretty simple: big buffs to FGRA and FGMID, buffs to COR and FTs and small buffs to ATB and ITP. Worst players gets higher buffs as it should be, so we don't break the league by buffing already top tier players.
If you look at the standards you'll realize how I came up with those exact numbers as a suggestion.
Maybe some will think for example 55 FGITP or FGMID is too high but that's why I want constructive feedback here.
Also, we need to VOTE whether we should change ratings or not. I'm giving a suggestion of what can be done so GMs understand what could change and what could improve with those types of boosts. I personally think boosts are VERY MUCH NEEDED but community should speak and decide.






